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0
votes
Not Reproducible

[InputSystem][Windows] Mouse events are rejected

Package: Input System

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Nov 18, 2019

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Version/s: 1.0.0-preview.3

Repro:1. Open input debugger.2. Under "Options", click "Enable Event Diagnostics"3. Move mouse around4. Observe "'STAT' input event ... Read more

0
votes
By Design

[NetworkWriter] NetworkWriter.Write always takes values from the start o...

Networking

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Jun 23, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

[Quest] Passthrough does not work with Meta OpenXR 2.2.0 and higher on Q...

Package: Meta

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Oct 02, 2025

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Version/s: 2.2.0, 2.3.0-pre.2, 2.4.0-pre.1

Steps to reproduce:1. Open the attached user's project "kariboo2.zip"2. Switch to Android3. Open "Assets/Scenes/Main.unity" Scene an... Read more

0
votes
Fixed

[Video][Crash] It's possible to enter negative and 0 dimensions for vide...

Video

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Mar 22, 2017

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Version/s: 2017.1.0a4

To reproduce:1. Enable Transcode2. Set Dimensions to negative values or zero3. Click apply Actual: If Dimensions are set to negative... Read more

0
votes
Fixed

[2D][Sprite Atlas] Atlas pack preview dropdown does not show packed norm...

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Aug 25, 2022

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Version/s: 2022.2.0b7, 2023.1.0a6

Sprite Atlas pack preview dropdown does not show packed normal maps Verified that sprites in scene does indeed reference packed norm... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Won't Fix

Crash on GfxDeviceD3D12Base::SetRayTracingShaderResources when changing ...

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Apr 04, 2024

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Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “IN-72369_repro“ project2. Open the “NewTest“ scene3. Select Game view and change to a different Lookin... Read more

0
votes
Active

HDR Output gets disabled in the Editor when Reflection Probe is enabled ...

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Oct 07, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Make sure your display supports HDR and HDR is enabled2. Open the attached “IN-119083.zip” project3. Open the ... Read more

0
votes
Fixed

[iOS] Kinematic Rigidbody2D can begin moving when it is collided with

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Sep 18, 2023

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Version/s: 2022.3.4f1

How to reproduce:1. Open the attached Project "physics-kinematic-bug"2. Build and Run the Scene "test" on iOS3. Observe the Player o... Read more

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