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0
votes
Fixed

Nested Prefabs - Crash when unpacking prefab

Asset - Database

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Jun 15, 2018

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Version/s: 2018.2.0x

Trying to unpack the prefab casued a crash. Version: 2018.2.0x ImprovedPrefabs. adff0ed7d03a Steps to reproduce.- Open the collab pr... Read more

0
votes
Fixed

[HDRP] Many warnings appear in Console upon opening up a fresh HDRP temp...

Package: Scriptable Render Pipeline HD

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Apr 01, 2021

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Version/s: 11.0.0

Upon creating a new project with the HDRP template in the 2021.2.0a11.1652 build. Many warnings appear in the console log. Repro Ste... Read more

0
votes
By Design

[NetworkWriter] NetworkWriter.Write always takes values from the start o...

Networking

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Jun 23, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

[Android] A global reference table overflow is encountering when passing...

Mobile

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Jun 01, 2018

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Version/s: 2017.4.3f1

To reproduce: 1. Download attached project "AndroidJavaTest.zip" and open in Unity2. Open SCENE_NAME scene3. Change platform to "And... Read more

0
votes
Fixed

[Video][Crash] It's possible to enter negative and 0 dimensions for vide...

Video

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Mar 22, 2017

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Version/s: 2017.1.0a4

To reproduce:1. Enable Transcode2. Set Dimensions to negative values or zero3. Click apply Actual: If Dimensions are set to negative... Read more

0
votes
Won't Fix

[HDRP] Emission intensity can be increased to infinity which in turn bre...

Package: Scriptable Render Pipeline HD

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Apr 23, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more

1
votes
Fixed

Changing the product name does not automatically change the name of buil...

Windows

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Dec 28, 2019

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Version/s: 2018.4, 2018.4.14f1, 2020.1

How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
By Design

NativeArray's performance on iOS is not as expected like in editor and A...

Package: Entities

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Jun 10, 2018

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Version/s: 0.0.12-preview.4

To reproduce:1. Open users attached project "DestroyEntityBug.zip"2. Open "SampleScene.unity" scene3. Enter play mode4. Observe the ... Read more

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