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[Backport] [MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
[Backport] Trail renderer end caps are flipped inwards when the trail is...
Reproduction steps:1. Open the attached project ('TrailBug')2. Open the scene 'Scenes/SampleScene'3. Set the Shading Mode to 'Wirefr... Read more
Animation Window undo error in rec mode after preview offset
Getting an InvalidOperationException error after the following operations in the Animation window. This can be reproduced with a sin... Read more
Arrow keys in the Hierarchy window and shortcuts that use "Shift + Comma...
How to reproduce (shortcut issue):1. Open the attached project "1417431_Undo (1).zip"2. Open the "SampleScene" Scene3. Rename any fi... Read more
Crash on AttachAddedComponents when building asset bundles
How to reproduce:1. Open the user attached project2. In the Project window go to Assets > AssetBundles3. Right click the "AssetBu... Read more
[Backport] LineRenderer is not drawn if the length is 0.003162 or less
How to reproduce:1. Open the project "LineRendererReport.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the ... Read more
[Backport] [iOS] [Android] "OnMouse" events are not triggered on mobile ...
How to reproduce:1. Open project "MouseEventIssue.zip"2. Go to the Build Settings and build for iOS3. Deploy the app to the device4.... Read more
[Backport] SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
[WMR] Crash in XRTextureManager::SetupRenderTextureFromXRRequest when us...
1. What happened Launching the application on HL2 using WMR provider crashes however OpenXR works fine. Probably because Peter Kuhn'... Read more
[Lumin] Profiler reports false memory leak in build when Clear(false) is...
Reproduction steps:1. Open the attached project ("1363611_2019.zip")2. Connect the ML device to The Lab via USB or Wifi3. Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component