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[Metal] Post Processing toggle in the Scene viewport causes graphics art...
How to reproduce: 1. Open project "CelticEGame.zip" 2. Go to the Build Settings and choose iOS 3. Observe the Scene or Game view Ex... Read more
ExternalGraphicsProfiler.h exposes 392 profiler markers to release playe...
While looking at the profiler stats enumeration issue discovered by user (see https://fogbugz.unity3d.com/f/cases/1376913/) I've fou... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps: 1. Open the user's attached project 2. Build the project for iOS Expected result: Build is completed Actual res... Read more
[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce: 1. Open the attached project ("My project (2).zip") 2. Build And Run on an iOS device 3. Open Profiler (Window ... Read more
There is an unintentional input when entering the Play Mode after a save...
Reproduction steps: 1. Open the user's attached project 2. Enter play mode Expected result: No input is given Actual result: Input ... Read more
UnityEngine.Event.numeric doesn't return true when pressing a numeric key
How to reproduce: 1. Open the user's attached "CrashTests" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Press any nu... Read more
[Linux] Context Menu does not show up immediately when right-clicking it...
Reproduction steps: 1. Download and open the attached project: "case_131990" 2. Open the Input Actions file called "Test" in the Ass... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps: 1. Open the user's attached project 2. Observe the Game View window Expected result: Game view window is th... Read more
[Backport] [GPU PLM][Denoising] Artifacts after baking GI with certain l...
Steps to repro: 1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the... Read more
New Editor window opens when recompiling scripts
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts/Runtime 3. Right-click an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes