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[HDRP] Display Emissive Mesh option doesn't work when Enter Play Mode's ...
How to reproduce:1. Open the attached project named "Case_1265021"2. Open the SampleScene3. Enter Play mode and observe that an emis... Read more
Burst.Compiler.IL.CompilerException is thrown when making a Standalone b...
How to reproduce:1. Open the attached "BurstCompileTest.zip" project2. Build to Standalone Expected result: No errors are thrown (or... Read more
[UI Toolkit] InvalidOperationException on assigning any image to Image p...
On assigning any image to Image property under the Background in UI Tooltip Inspector Editor throw InvalidOperationException error, ... Read more
Certain FBX files do not get broken down into multiple parts after impor...
How to reproduce:1. Open user-submitted project (848143_FBXBreaks.zip)2. Expand the 'Models/starship_exploded_02.FBX' asset3. Look f... Read more
[HDRP] Project loses reference to the SRP Asset when building with batch...
Reproduction steps:1. Create a new project with HDRP template or open an existing one2. Close the project and delete the Library fol... Read more
[WebGL] [Input System] Scrolling with mouse wheel is much slower on WebG...
Reproduction steps:1. Open the attached project ("MouseScroll")2. Open the repro scene ("SampleScene")3. Enter Play Mode and try usi... Read more
Crash/memory leak when changing a Configurable Joint value in Play Mode
Reproduction steps:1. Open attached project "1264661"2. Open scene "TestingScene"3. Enter Play mode4. In the Hierarch, select "Creat... Read more
Editor crashes/hangs on "physx::shdfnd::sort" when OnTriggerEnter event ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, move the Spher... Read more
[URP] Error "Shader Unsupported" appears in Player.log when Cast Shadows...
How to reproduce:1. Create a new URP project with 7.0.0 or higher version2. In the Project window select Create -> Rendering ->... Read more
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:1. Create a ShaderGraph shader (any)2. Expose a Texture2DArray and a Cubemap property3. Save the shader4. Open a VFX ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject