Search Issue Tracker
Fixed in 2018.3.X
Votes
4
Found in
5.5.4p1
Issue ID
951016
Regression
Yes
Player built on Unity 5.5 crashes when connecting with a profiler from Unity 5.6.0b1 or later versions
How to reproduce:
1. Create a new Unity project with Unity 5.5
2. Go to File --> Build Settings, check Development Build and Autoconnect Profiler
3. Build & Run Player, leave the player running
4. Exit Unity 5.5 and open Unity 5.6.0b1 or any later version (2017.1.0b9 for example)
Expected result: Player should connected to Profiler that is opened with the newer editor version
Actual result: Crash occurs on:
========== OUTPUTING STACK TRACE ==================
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A0FF36)
0x00A0FF36 (1)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A07C2A)
0x00A07C2A (1)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A09294)
0x00A09294 (1)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00A09822)
0x00A09822 (1)
Regression introduced in - 5.6.0b1
Reproducible with 5.5.0a6/5.5.4p3 Built Player while connecting it to Profiler from 5.6.0b1 or later versions
Not reproducible with 5.5.0a6//5.5.4p3 Built Player while connecting it to Profiler from 5.6.0a6
Notes:
1. Reproducible with Standalone (x86) and PS4 development builds, crash did not reproduce with Standalone (x86_64) build
2. Issue only seems to reproduce only on 5.5 built players, could not reproduce with other variations of versions (see "OTHER TESTS" in the Edit notes)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Add comment