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Using certain plugin results in runtime error
Steps to reproduce:1. Open attached project's scene "Test".2. Enter play mode.3. Runtime error is thrown (I've attached a screenshot... Read more
[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open navigation window and notice that "S_base_mid" game object h... Read more
[IL2CPP] ExecutionEngineException is thrown on System.Reflection.MonoPro...
1. Open attached project2. Make sure that .NET 2.0 is set as API3. Build to iOS with IL2CPP or WebGL4. ExecutionEngineException will... Read more
[iOS] Handheld.PlayFullScreenMovie ignores App orientation
To Reproduce: 1. Build & Run the attached project. (Make sure orientation is locked in Player settings, 'Portrait' in this case)... Read more
[SceneView] Camera.orthographicSize not consistent while clicking
Repro steps:1) Open the project2) Go to Window -> JitterTest3) Notice that console window is giving values4) Try clicking around ... Read more
[VertexHelper] AddUIVertexTriangleStream causes crash
Repro steps:1) Open the project and scene in it2) Play and click the button in the Game View3) Notice the crash Read more
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more
SetTextureScale started complaining about material missing texture property
Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more
Broken text PPtr in file errors thrown when upgrading project or reimpor...
Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regre... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument