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[Shadergraph] All materials using shadergraph shaders have pink thumbnails
How to reproduce:Note: do not delete your library folder at any point, this seems to fix the bug1. Create a new project2. Add Univer... Read more
[DXR] Scene/Game view becomes overexposed when DXR is enabled
How to reproduce:1. Open the attached project from the linked repository page2. Open the Sample Scene3. Move the Camera around the S... Read more
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart slic... Read more
[HDRP] QualitySettings.lodBias value is wrong when using HDRP
Steps to reproduce:1. Open a new HDRP project2. Create a cube3. Create a sphere as the cube's child object4. Add an LOD Group Compon... Read more
[Tasks] Task's foreach loop is iterated 2 times on the first frame
How to reproduce:1. Create a new project2. Attach the "NewBehaviourScript.cs" script to the GameObject in the Scene3. Enter the Play... Read more
[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...
Steps to reproduce:1. Open user's attached project "DrawMeshinstancedTest.zip"2. Build it to Mobile as a Developer build3. Open Fram... Read more
Scroll position of scrollrect within a scrollview jumps when content is ...
How to reproduce:1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene"2. In Hierarchy window, select "Content" obje... Read more
[URP] [BiRP] Incorrect reflection intensity when Cubemap Convolution Typ...
How to reproduce:1. Open attached project "case1264654.zip" and scene "SampleScene"2. Go to Window -> Rendering -> Lighting Se... Read more
[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...
GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro:1. ... Read more
Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons