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Textures takes more space in memory from Unity 5.2
From Unity 5.2 profiler shows what textures (ETC2 compression) takes more space than they did in 5.1 Read more
[WebGL] webcam not working with splash screen
-e: see title. works with splash, editor, standalone or with this small demo http://jsfiddle.net/sendz/Bs5de/ -repro:--build & r... Read more
Crash in ForwardShaderRenderLoop::PerformRendering when switching to 'Cl...
Steps to reproduce: 1. Open attached project2. Open 'scene1'3. Bake lightmaps4. Open scene view window, select 'Clustering' in the v... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "test" scene3. Select the "Panel" gameObject (under Canvas... Read more
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title.--works well on windows and with 5.2 editors -repro:--build & run an empty scene--NOTICE webplayer fails to load:-... Read more
[IL2CPP] Application freezes on GetVirtualMethod
1. Open attached project2. Build to iOS with IL2CPP(device or simulator)3. Project will freeze on device with "il2cpp::vm::Object::G... Read more
Type.GetMethod() asserts for methods with default float parameter when S...
There's an assert in il2cpp::vm::Parameter::GetDefaultParameterValueObject that fails in this particular case. Attaching repro project. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"