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SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more
[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...
How to reproduce:1. Open attached project "case1264072.zip" and scene "ShadowTest"2. Observe the Game window3. Select the Shadow Cas... Read more
Invalid effector for CustomOverlay attribute.
Original Issue - Needs More Information ---- Just bought Bolt and I'm already having an error... It seems to be related to the Graph... Read more
Texture Assets are reimported when the launched Editor is recovering fro...
How to reproduce:1. Open user-submitted project (TextureReImportTest.zip)2. Open the Assets/Scripts/BreakTheTextures.cs script3. Unc... Read more
[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...
STR:1. Create a new project2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.html... Read more
Duplicating object variable does not work
Note: Original Issue - Pending Review Reproducible on: Plarform(s): * Windows 10 Botl Version:** 1.4.12* 1.4.11 Unity Version:** 201... Read more
Generation causes EndLayoutGroup error (harmless)
Original Issue - Posponed by Lazlo but no reason given. Possible Unity Bug? This still effects Bolt 2 in the latest alpha. ---- Happ... Read more
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Cube GameObjects Exp... Read more
Linux Standalone Player freezes when using a material with a shader that...
How to reproduce:1. Open the user attached project (VulkanGrabPassRepro.zip)2. In the Editor press Ctrl+B to build and run the proje... Read more
Crash on mono_method_signature_checked when selecting a Context Menu opt...
Reproduction steps:1. Open attached project "1263906"2. Open scene "SampleScene" and script "AbstractClass"3. In the Hierarchy, make... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open