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Caret's vertical alignment doesn't work
Repro steps:1) Open the project and test scene2) Play the scene and select the InputField and write some text3) Notice that the care... Read more
[UWP] Master build causes invalid IL warnings
Reproducible on 5.2.1; Repro steps:1. Create an empty project and built it to WSA Universal 10;2. Build and run generated solution o... Read more
[LoadLevel] GI and Reflection Probes are not loaded with the scene in ed...
POSTPONED: It's on dev roadmap to be fixed Global Illumination and Reflection probes are not loaded in the scene after using Applica... Read more
Animator controller memory isn't cleared properly from deleted states an...
Steps to reproduce: 1. Open the attached project2. Look at the three animator controllers (Assets/animators/). Notice 'tpac-original... Read more
HingeJoint.motor no longer accepts a negative JointMotor.targetVelocity
To reproduce:1.Open attached project.2.Open and play "repro" scene located in Assets.3.Notice console output of JointMotor.targetVel... Read more
Unity crashes when opening scene (related to ForwardShaderRenderLoop _Po...
Open scene Game3D in the attached project and the Editor crashes instantly.There seems to be no workaround! Regression from 5.3 alph... Read more
NavMesh Surface bounding volume is visible at all times, even when Navig...
1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more
Procedural Materials get corrupted when color space is changed
Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more
[UWP] App fails to deploy at first attempt when using "Generate C# Projects
1. What happenedUWP App fails to deploy at first attempt when using "Generate C# Projects" 2. How we can reproduce it using the exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected