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Characters with higher Step Offset collide with objects which are above ...
How to reproduce:1. Open attached Unity project "CharacterControllerCollisionBugTest"2. Enter the Play mode3. Wait until Characters ... Read more
[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more
Object references to other prefabs are not stored when prefabs are creat...
How to reproduce:1. Open the attached "repro.zip"2. Right-click on 'test.txt ' Asset and click on 'Reimport'3. Double click on creat... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
Unity crashes when using marshaling
Steps to reproduce:1. Create a new Project2. Add QA-supplied script on an object in the scene3. Run the scene Reproduced in: 2017.4.... Read more
[LWRP] Skybox not appearing as a result of custom renderpass
Repro steps:- download this project- open demo scene- notice the sky in the scene is grey- click on the camera preview and notice th... Read more
[ARKit] Facetracking subsystem crashes upon launching unless user specif...
Test results:https://docs.google.com/document/d/1kblEP6o9gpZ3b5nk7HpZ55G3aJSGzyJhETf_tJec36Q/edit?ts=5c703a9e User's app crashes whe... Read more
[Linux][Editor] Activating license on CentOS 7 through the command line ...
To reproduce:1. Install CentOS 7 minimal and update (sudo yum update -y)2. Install the following packages: sudo yum install gtk3 mes... Read more
Shadow Strength slider does not change the strength of the shadows when ...
How to reproduce:1. Open attached project2. Open "scene"3. Open Project Settings > Quality > Check that Shadowmask Mode is set... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps:1. Create a new project and add 2D SpriteShape package2. Try to create a new Strip/Shape Sprite Shape Profile Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS