Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.21f1
Issue ID
1380959
Regression
Yes
Crash on mono_log_write_logfile when leaving Play Mode
How to reproduce:
1. Open the attached project
2. Open scene "MainScene.unity"
3. Press the Play button to enter Play Mode
4. Press Play to stop the Play Mode
5. Observe editor crash
Reproducible with: 2020.3.21f1, 2020.3.23f1
Not reproducible with: 2019.4.33f1, 2020.3.20f1
Could not test with: 2021.1.28f1, 2021.2.3f1, 2022.1.0a16 (due to compilation errors)
Stacktrace:
(KERNELBASE) RaiseException
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-log-common.c:142] mono_log_write_logfile
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\eglib\goutput.c:141] monoeg_assertion_message
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:232] validate_object_value
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:350] mono_traverse_object_internal
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:369] mono_traverse_object_internal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Fixed in: 2020.3.25f1