Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.21f1
Issue ID
1380959
Regression
Yes
Crash on mono_log_write_logfile when leaving Play Mode
How to reproduce:
1. Open the attached project
2. Open scene "MainScene.unity"
3. Press the Play button to enter Play Mode
4. Press Play to stop the Play Mode
5. Observe editor crash
Reproducible with: 2020.3.21f1, 2020.3.23f1
Not reproducible with: 2019.4.33f1, 2020.3.20f1
Could not test with: 2021.1.28f1, 2021.2.3f1, 2022.1.0a16 (due to compilation errors)
Stacktrace:
(KERNELBASE) RaiseException
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\utils\mono-log-common.c:142] mono_log_write_logfile
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\eglib\goutput.c:141] monoeg_assertion_message
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:232] validate_object_value
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:350] mono_traverse_object_internal
(mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\unity-liveness.c:369] mono_traverse_object_internal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Fixed in: 2020.3.25f1