Search Issue Tracker
Fixed in 13.1.3
Votes
0
Found in [Package]
13.1.1
Issue ID
1382007
Regression
No
Decal Shader Graph Throws an "Undeclared identifier" error when using a Custom Function node with a file
Reproduction steps:
1. Open the attached project "Test_decal.zip"
2. Select "Assets/Decalque" Shader Graph
Expected result: No errors in Console
Actual result: Console throws an error "Shader error in 'Shader Graphs/Decalque': undeclared identifier 'Test_float' at line 217"
Reproducible with: 12.1.2 (2021.2.5f1), 13.1.1 (2022.1.0a16)
Not reproducible with: 13.1.3 (2022.1.0b1)
Couldn't test with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.23f1), 11.0.0 (2021.2.0a2) (Decal Shader Graph not available)
Note:
- doesn't reproduce with other Shader Graphs with the same setup
-
jtomola
Apr 01, 2022 17:32
I've been running into this issues as well. It's not ideal, but there's a temporary workaround. The problem is that the file with the custom function isn't getting properly included:
- Select the problem shader graph in project window.
- In inspector, select "View generated shader".
- Copy full text to a new .shader file.
- Manually add #include lines pointing to your custom function file.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
- The Code Previews panel is initially opened in a slightly minimized state
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 package version available in 2022.1.0b1 and above