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Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps:1. Build an empty project for UWP platform;2. De... Read more
Sphere cast detects collision in wrong position
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more
Editor crash AnimationController example scene (crash inside render loop...
See title, crashes when you run around in it -repro:--open attached project (Mecanim Example Scenes from A$)--open Animation Control... Read more
[UWP] assembly converter issues
Reproducible on 5.2.0, 5.2.1 patches; Repro steps:1. open project "WP10Project.zip";2. try to build to "WSA Universal 10" platform;3... Read more
[UWP] Different UWP capabilities cause errors in Package.appxmanifest
Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more
[UWP] Icons and Splash images are not set correctly in Package.appxmanifest
Reproducible on 5.2, 5.3; Repro steps:1. open project "IconsTilesSplashScreens.zip";2. build to WSA Universal 10;3. open generated s... Read more
[MSE::Scene renaming] Renaming scene in the project panel does not updat...
[MSE::Scene renaming] Renaming scene in the project panel does not update in the hierarchy panel Steps to repro:1. Add multiple scen... Read more
[Light] Light component enums are now displayed as int not strings
To reproduce:1. Create a light2. Check out it's component3. Notice enum like type (Directional, Point, Spot) is now displayed as int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected