Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
732290
Regression
Yes
Editor crash AnimationController example scene (crash inside render loop, 5.3 regression)
See title, crashes when you run around in it
-repro:
--open attached project (Mecanim Example Scenes from A$)
--open Animation Controller scene
--start running around in circles using the arrow keys
--NOTICE editor crashes
--works in 5.2, tested and crashed on OSX 10.9 + Win7
top lines:
#0 0x00000100d11430 in ForwardRenderLoopJob(void)
#1 0x00000100d103ce in ForwardShaderRenderLoop::PerformRendering(JobFence&, ActiveLight const, ShadowCullData const&, bool, bool, bool, int)
#2 0x00000100d12c0a in DoForwardShaderRenderLoop(RenderLoopContext&, dynamic_array<RenderObjectData, 8ul>&, bool, bool, ActiveLights&, bool, int)
#3 0x00000100d1f7c6 in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool)
#4 0x00000100c54c16 in Camera::DoRender(CullResults&, void (*)(Camera&, RenderLoop&, CullResults&), int)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
- [Usability] Selecting Animations Clips in a Blend Tree's Motion List does not Visualize their Weight if all Weights have been enabled previously
Add comment