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0
votes
Fixed

[VFX][Improved Prefab] Changes do not apply to the prefab if saving it f...

Visual Effects

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Jul 14, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a18

Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro:1. Create a new Projec... Read more

0
votes
Fixed

[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...

Package: Visual Effect Graph

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Jul 14, 2020

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Version/s: 9.0.0-preview.33, 8.2.0, 8.1.0, 8.0.1, 7.4.1

Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro:1. Create a new Project2. Inst... Read more

2
votes
Fixed

[GPU PLM] GPU lightmapper doesn't work on Linux any more

Progressive Lightmapper

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Jul 14, 2020

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Version/s:

Steps to reproduce: 1) Download, unzip and open the case 1263018 New Unity Project 19.4 upgrade.zip project that uses GPU lightmappe... Read more

1
votes
Won't Fix

Input connection brakes after project is reopened

Package: Visual Scripting Bugs

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Jul 14, 2020

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Version/s: 2.0.0a12

Reported by customer Ex-Crow on Bolt 2 Discord The input to the Set Item node found in the RefreshUI graph brakes, when reopening th... Read more

6
votes
Fixed

Holding the "F" key shortcut affects the performance significantly when ...

Scene/Game View

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May 31, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, inspect the sh... Read more

0
votes
Won't Fix

'MemoryStream' corrupted crash when adding a field using Cecil

Mono

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Jun 16, 2020

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Version/s: 2018.4, 2019.3.5f1, 2020.2

Reproduction steps:1. Open the attached project ("1256409.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.4.24f... Read more

0
votes
Fixed

[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...

Package: PostProcessing

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Jul 13, 2020

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Version/s: 2.2.1

How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more

0
votes
Fixed

[Tree] Editor throws NullReferenceException after dragging and dropping ...

Terrain

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Jul 14, 2020

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Version/s: 2020.1, 2020.1.0b16, 2020.2

When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more

0
votes
Not Reproducible

[Addressables] Saving a project which contains a ScriptableObject with a...

Package: Build Pipeline - Addressables

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Jul 14, 2020

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Version/s: 1.11.2

Reproduction steps:1. Open the attached user's project "AddressableVersionControlIssue.zip"2. In the Project window select the "Asse... Read more

0
votes
Fixed

[Playables] Animator.stabilizeFeet is set to False after the second time...

Animation

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May 09, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.2

How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more

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