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Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce:1. Open the attached "AddressablesTest.zip" Project2. Click on the AddressableAssetsData > AssetGroups > "Clo... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce:1. Create a new project2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text3. Convert the obj... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
When an Asset Bundle is directly referencing a sprite, auto packed into ...
Reproduction steps: 1. Open "1127021" project2. "DBeam" -> "Build" -> "Asset Bundles" -> "HD"3. Go to Project folder -> ... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce:1. Open the "Scene_Switch_Crash.zip" project2. Open the "BasicSDFTest.unity" scene3. Open the "Scene.unity" scene4.... Read more
Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce:1. Open attached project "case_1126668-LSRD2"2. Open Frame Debugger and place it near Game View3. Change Game View ... Read more
[Alembic] HDRP Alembic shader aren't use by default on import
Using HDRP template, the HDRP LitAlembic shader isn't use by default for creating materials, instead the Standard (legacy) Alembic s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal