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0
votes
Duplicate

[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...

Android

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Feb 03, 2016

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Version/s: 5.3.1p3

To reproduce: 1) Open attached project 2) Make sure it is set to IL2CPP 3) Build and run on device 4) Close the app fully (clearing ... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

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Feb 02, 2016

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Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

4
votes
Fixed

[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...

OpenGL

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Jan 28, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1) Open attached project "GL2Crash" 2) Build for OSX Standalone Universal or x64 --- Build will crash on startup... Read more

6
votes
Fixed

[Scripting] Exception in API updater: Sequence contains more than one ma...

Scripting

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more

0
votes
Fixed

[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Repro steps: 1) Open the project(which is empty and newly created) 2) Change graphics API to GL 3) Notice the Game View breaks (look... Read more

1
votes
Won't Fix

Selecting color picker freezes editor (caused by "SoundBlaster" or "Nahi...

Graphics - General

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Jan 15, 2016

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Version/s: 5.3.1p3

How to reproduce: 1. Create a new project 2. Create a new material 3. Click on it to see in the inspector 4. Select color picker 5. ... Read more

0
votes
Fixed

[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5

iOS

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Feb 03, 2016

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Version/s: 5.5.0a1

To Reproduce: 1. Build the attached project for GLES2 (tested on iOS) 2. Observe that after the app is launched you'll get these er... Read more

0
votes
Fixed

Unity crash on InsertAnimationClipCurveIDsCrash when applying changes to...

Animation

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Feb 03, 2016

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Version/s: 5.3.2f1

To reproduce: 1. Open attached project 2. Open Hierarchy window 3. Select "Armature|run" animation in the Project window 4. In the I... Read more

5
votes
Fixed

[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...

Android

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Nov 26, 2015

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Version/s: 5.1.2p2

Error when coming back from background: D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowTyp... Read more

1
votes
Not Reproducible

Inconsistent return of Input.mousePosition between Windows and OSX

Input

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Feb 02, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1) open attached 'input.zip' 2) build for Stand alone 3) play and drag mouse to right top corner Expected: retu... Read more

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