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Fixed in 2021.3.32f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b15, 2023.3.X
Votes
0
Found in
2020.3.34f1
2021.3.5f1
2022.2.0a17
2023.1.0a4
2023.2.0a1
Issue ID
UUM-10237
Regression
No
Resetting Audio Settings on game object which has DontDestroyOnLoad causes a crash
How to reproduce:
- Open Mobile Audio test Suite project (link in comments)
- Open MainMenu scene
- Create a new script and add this code ~AudioConfiguration audioConfig = AudioSettings.GetConfiguration();~
~audioConfig.speakerMode = AudioSpeakerMode.Mono;~
~AudioSettings.Reset(audioConfig);~ to Start() function
- Add new script to Canvas prefab in MainMenu scene
- Play MainMenu scene
- Press begin button -> it loads next scene, but Canvas game object has ~DontDestroyOnLoad(this.gameObject);~ so it stays
Actual Result: when next scene loads whole editor crashes
Expected Result: Scene Loads and audio setting are reset
Tested and reproduced on Editor and Android devices
Comments (1)
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mitaywalle
Nov 01, 2023 17:12
- 2022.3.12f1
- Android build
we experience infinite freeze on AudioSettings.Reset() at scene loading time. Trying to reproduce at empty project