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Under Consideration for 2020.3.X, 2022.1.X

Fixed in 2021.3.15f1, 2022.2.0b14, 2023.1.0a13

Votes

1

Found in

2020.3.37f1

2021.3.6f1

2022.1.9f1

2022.2.0a19

2023.1.0a3

Issue ID

UUM-10519

Regression

No

Mouse position is not updated when screen resolution is changed

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Reproduction steps:
1. Open the user’s attached project
2. Open Assets/Scenes/SampleScene
3. Build the project for macOS
4. Open the built project and make sure it’s in fullscreen mode
5. Click on the button in the center several times, while not moving the mouse
6. Observe the values in the bottom left corner

Expected result: Both Legacy and new Input System updates mouse position after screen resolution change
Actual result: New Input System doesn’t update mouse position after screen resolution change

Reproducible with: 1.0.0-preview.7(2020.3.37f1), 1.4.1 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a19, 2023.1.0a3)
Could not test with: 0.2.8-preview and lower because of compiler errors (_Library/PackageCache/com.unity.inputsystem@0.2.8-preview/InputSystem/InputSettings.cs(5,7): error CS0138: A 'using namespace' directive can only be applied to namespaces; 'PlayerLoop' is a type not a namespace. Consider a 'using static' directive instead_), 1.0.0-preview.6 and lower because the button was unclickable

Reproducible on: macOS 12.4
Not reproducible on: Windows 10

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