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PlayerSettings.SetScriptingDefineSymbols doesn't set symbols when buildT...
How to reproduce:1. Open the user-submitted project2. Open the Build Settings window and change the Platform to 'Windows, Mac, Linux... Read more
Editor crashes when Ray Tracing Shaders are not compiled properly
Reproduction steps: Open the attached project (“Crash_Shaders.zip“) Open Assets/Scenes/DxrSampleScene2 Enter Play Mode Expected resu... Read more
App crashes on launch when mesh of object has Read/Write disabled
Reproduction steps:1. Open the attached project "MeshColliderTest.zip"2. Build and Run on Standalone or Android Expected result: The... Read more
Enlighten RTGI ticks indefinitely after the emissive color of a renderer...
When animating the the emissive color of a renderer influencing RTGI, enlighten updates are scheduled every single frame, indefinite... Read more
[Backport] GameObject reference is null when creating it inside Reset() ...
GameObject reference is null when creating it inside Reset() function and assigning Script as a component when there is Timeline win... Read more
Entities 0.51.0-preview.32 causes a compile error when WebGL Platform is...
Reproduction steps:1. Open the attached project2. Open the Package Manager and ensure Entities 0.51.0-preview.32 is installed3. Open... Read more
[Linux] PointerDeviceState.ReleaseButton Assert Fails
How to reproduce: Create and open a new project Drag the attached “Audio.mp3“ file 5 times from the file manager to the Editor’s Pro... Read more
[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps:1. Open the attached user's Unity project "ParticleGPUInstancing.zip"2. Go to File > Build Settings and select... Read more
[FrameDebugger] shows the wrong texture
How to reproduce:1. Open project "TEST 2.zip"2. Open the FALCON_INTER scene3. Open the frame debugger4. Observe the unity_Lightmap t... Read more
[M1] Cinemachine Group Composer has different behavior when the Editor i...
Reproduction steps: Open the attached project Observe the “Main Camera” GameObject’s position in the Game View or the Scene View Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class