Search Issue Tracker
Fixed in 2023.1.0a9
Fixed in 2023.1.X, 2023.2.X
Votes
2
Found in
2021.2.19f1
2021.3.0f1
2022.1.0b16
2022.2.0a10
2023.2.0a1
Issue ID
UUM-712
Regression
No
PlayerSettings.SetScriptingDefineSymbols doesn't set symbols when buildTarget parameter doesn't match current Build Target
How to reproduce:
1. Open the user-submitted project
2. Open the Build Settings window and change the Platform to 'Windows, Mac, Linux' (File > Build Settings... > Switch Platform)
3. In the top menu bar, select 'Test > Run'
4. In the File Explorer, open the project folder and run test.exe inside the _Output folder
5. Observe the last 3 lines of the Console output
Expected result: The message 'MY_SYMBOL is defined.' is seen
Actual result: The message 'MY_SYMBOL is not defined. (AAAAAAAAAAAAAAAAA)' is seen
Reproducible with: 2021.2.19f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Could not test with: 2019.4.37f1, 2020.3.33f1 (Dedicated Server Build Target is unavailable)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging an object under another to set it as the child will rename the parent object if we trigger a rename and start dragging immediately
- UITK WorldSpace ScrollView behaviour on Mobile
- [VisionPro] WebCamTexture fails to capture Persona stream frames
- Some shader variants are not collected when tracing with GraphicsStateCollection
- Scrollbar jumps to top and Property path info view flickers when hovering over it after scrolling to the bottom of Data Source Path field
Peter77
Apr 11, 2022 14:32
Related forum thread:
https://forum.unity.com/threads/case-1413904-playersettings-setscriptingdefinesymbols-does-not-work-correctly.1257972