Search Issue Tracker
Fixed
Fixed in 1.7.0
Votes
0
Found in [Package]
1.7.1
Issue ID
TB-119
Regression
No
Warning appears in the Console after creating an activation track and undoing everything up to Director creation
Reproduction steps:
1. Create a new project
2. Create two GameObjects in the Scene
3. Select one of the GameObjects in the Hierarchy
4. Open Window > Sequencing > Timeline
5. Press the "Create" button in the Timeline window
6. In the Timeline window create an activation track
7. Assign other GameObject to the activation track
8. Move the "Active" part of the activation track further in Timeline
9. Open Edit > Undo History
10. Undo everything up to the creation of the second GameObject
Expected result: No warning message appears
Actual result: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Cube: OnMeshFilterChanged) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" appears in the Console
Reproduced with: 1.6.4 (2021.3.0f1), 1.7.1 (2022.1.0b16, 2022.2.0a10)
Could not test with: 2019.4.38f1, 2020.3.33f1 ("Undo History" not introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment