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Fixed in 2023.1.0a5
Fixed in 2022.2.X, 2022.2.0b8, 2023.1.X
Votes
0
Found in
2022.2.0b2
Issue ID
UUM-7712
Regression
No
App crashes on launch when mesh of object has Read/Write disabled
Reproduction steps:
1. Open the attached project "MeshColliderTest.zip"
2. Build and Run on Standalone or Android
Expected result: The app runs without crashing
Actual result: The app crashes with errors:
at libunity.RecalculateSharedMeshDataSubmeshBounds(SharedMeshData&, unsigned int, Mesh)(RecalculateSharedMeshDataSubmeshBounds:588)
at libunity.Mesh::RecalculateBounds(MeshUpdateFlags)(RecalculateBounds:1048)
at libunity.Mesh_Set_Custom_PropSubMeshCount(ScriptingBackendNativeObjectPtrOpaque, int)(Mesh_Set_Custom_PropSubMeshCount:132)
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a3
Notes:
- Can be reproduced on Standalone and Android builds
- Could not test with iOS, Xcode can't build this project
- Issue can't be reproduced when enabling Mesh Read/Write on objects in Assets/3D Models
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Resolution Note (fix version 2022.2):
https://github.cds.internal.unity3d.com/unity/unity/pull/13279