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[WebCamTexture][Android]The image is captured with vertical line artifac...
How to reproduce:1. Open the attached project2. Build and run a project on Android3. Click on '02_GetPixels_Test' button to switch t... Read more
Microsoft Surface Device freezes when detaching and reattaching physical...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the “SampleScene“3. Build the Standalone Player for Windows4.... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
UI Toolkit Debugger window selection is not updated when the target wind...
How to reproduce:1. Open the attached “IN-110347” project2. In the UI Toolkit Debugger window, from the top left dropdown, select "P... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Save process is triggered every time when prefab property values are cha...
Reproduction steps:1. Open the attached project “SaveProperty”2. Open Project Settings (Edit > Project Settings)3. In the Project... Read more
ArgumentException is thrown when scene is unloaded and scene.GetRootGame...
How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more
DepthOfField error when a project is created with both HDRP and URP
Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more
Lighting generation background task has inaccurate time calculations and...
How to reproduce:1. Create a new HDRP project2. Go to Window -> Rendering -> Lighting3. Click "Generate Lighting"4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant