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Camera clipping plane works different between transparent and opaque obj...
To reproduce:1.Open attached project.2.Open "test" scene.3.Check scene hierarchy, notice 2 cubes assigned as children of camera, lef... Read more
Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro:--install late... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce:1. Open the attached project2. Build example scene3. Launch it in fullscreen4. Try to get the hovering effect on th... Read more
New API using old call (Blacksmith demo)
To reproduce this bug:1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/en... Read more
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce:1. Start a new project2. Create an empty GameObject3. Add a SpriteRenderer component4. Drag the GameObject to the p... Read more
[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more
Navigating a scene has spikes when starting new movement
To reproduce:1. Create new project2. Navigate a scene using RMB + A when switch to RMB + D (to move left and right)3. Repeat step 2 ... Read more
Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project2. Check "Force Single Instance" in player settings3. Build project4. Run it5. Run one more... Read more
[Toolbar][Win10] Asset import doesn't update toolbar unless focused
To reproduce:1. Open any bigger project (just so asset import would take some time)2. Notice that toolbar icon stays like Unity is i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown