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Garbage is allocated when GraphicsBuffers constructor and other APIs tha...
Reproduction: 1. Open the attached project "MinimalRepro-1418412.zip" 2. Open Assets/Scenes/TestMeshGetVertexBufferDoesNotAllocateMe... Read more
MRTK controls don't work when used in build
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode and move sideways with "A" and "D" keys. 3. Navigate to ... Read more
Inconsistent framerate when resizing/docking/undocking Game window in Pl...
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "My project.zip" 2. Undock the Game view as a separate w... Read more
"error CS0103: The name 'HttpUtility' does not exist in the current cont...
How to reproduce: 1. Open the attached project "HttpUtilityRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP Expe... Read more
Button On Click () field event functions have invalid missing object typ...
How to reproduce: 1. Open the user's attached project "My project (71).zip" 2. Select the Button GameObject in the Scene view 3. In ... Read more
Value of a LocalizedStringTable is not saved when it is set as a variabl...
Reproduction steps: 1. Open the attached project "ExampleProject.zip" 2. In the Project window, double click the Asset "TimelineExam... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps: 1. Open the attached Unity project "TilesIssue.zip" 2. Go to Assets > Scenes folder and open "Game.unity" Scene ... Read more
Scene collapses in the Hierarchy window and Inspector window is cleared ...
How to reproduce: 1. Open the "1257899_repro" project 2. Open "123" Scene 3. Select any GameObject from the Hierarchy 4. Make sure I... Read more
Addressables method LoadAssetsAsync throws exceptions when passing an ar...
How to reproduce: 1. Open the attached project (LoadAssetsAsync.zip) 2. Open the Scene 'SampleScene' 3. In the Project window sel... Read more
Exiting the Play Mode with Addressables loaded prints a Debug.Log("Destr...
How to reproduce: 1. Open attached project "addressables_destroying.zip" 2. In the Project window, go to Assets > Scenes and open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support