Search Issue Tracker
Scripting Define Symbols list gets affected on all platforms when it is ...
Steps to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player > Other Settings > Script Comp... Read more
Baking terrains with GPU PLM results in a system lock-up or crash on Int...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
Vector Graphics package is not importing transparencies of SVG files
How to reproduce:1. Open the user’s attached project2. In the Project window select the “minus_hover.svg” Texture 2D (Assets > Sp... Read more
Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...
Reproduction steps:1. Open user's attached project2. Press Play Expected result: Editor successfully enters Play ModeActual result: ... Read more
Material Upgrade pop-up appears on opening 3D(URP) Template
Steps to reproduce:1. Open Unity Hub2. Create a 3D(URP) project3. Notice the pop-up Actual result: pop-up appears Expected result: n... Read more
"Unable to intercept Vulkan initialization" gets logged when trying to i...
Reproduction steps: Open the attached project Open the “GfxPluginVulkan.log” file located at the root of the project’s folder Observ... Read more
Error "InvalidOperationException" is thrown when running test in Test Ru...
How to reproduce:1. Open the attached project "1422520.zip"2. Open "SampleScene" in Scenes3. Press Window -> Dots -> Hierarchy... Read more
Mouse scroll value is not updated correctly in Build when project is bui...
How to reproduce:1. Open the attached project "InputSystem.zip"2. Open "Assets > QA > Tests > KeyboardMouseBasic > ISX_K... Read more
Selecting big audio files in the Project window causes the editor to cal...
Reproduction steps: Open the user attached project Click on the asset contained in Assets/Sounds/Music Observe the editor Expected r... Read more
Font Texture is huge in Memory Profiler on Vulkan platform
related ticket: 1328161 Font Texture is abnormly huge in Memory profiler(over 200MB) only on Vulkan platform. It's normal on GLES an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default