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6
votes
Postponed

Network Authority problems

Networking

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Sep 18, 2015

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Version/s:

Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more

2
votes
Duplicate

Tooltip value doesn't get passed to the PropertyDrawer

IMGUI

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Sep 19, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open test scene3. Select tooltip4. Move mouse over the Test field5. Notice that tooltip does... Read more

1
votes
Fixed

Editor crashes when stopping scene

Asset Loading

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Sep 19, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Play start scene3. select any object in scene4. Press stop5. Editor crashes Read more

1
votes
Fixed

[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...

Camera

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Sep 19, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more

0
votes
Fixed
0
votes
Duplicate

[Mecanim] Animation states in sub layers don't blend smoothly with base ...

Animation

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Sep 14, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached "MechanimTransitionBug" package2. Open and play "BugTestScene"3. Notice how animation jumps be... Read more

0
votes
By Design

Artifacts appear below image if sliced or tiled image type is used

2D

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Sep 18, 2015

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Version/s: 5.2.0f3

UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more

2
votes
Fixed

In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points

Physics2D

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Sep 20, 2015

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Version/s: 5.2.0f3

Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce:1. Open attached project's scen... Read more

0
votes
Fixed

Profiler with “Profile Editor” enabled on closing the editor crashes Unity

Profiling

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Sep 20, 2015

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Version/s: 5.2.0p1

Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more

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