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Network Authority problems
Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more
Tooltip value doesn't get passed to the PropertyDrawer
To reproduce:1. Open attached project2. Open test scene3. Select tooltip4. Move mouse over the Test field5. Notice that tooltip does... Read more
Editor crashes when stopping scene
To reproduce:1. Open attached project2. Play start scene3. select any object in scene4. Press stop5. Editor crashes Read more
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more
[Mecanim] Animation states in sub layers don't blend smoothly with base ...
How to reproduce:1. Open the attached "MechanimTransitionBug" package2. Open and play "BugTestScene"3. Notice how animation jumps be... Read more
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider. Steps to reproduce:1. Open attached project's scen... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping