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[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack:So in doing some validation on AMD for Linux, we are running into some errors on trunk, they d... Read more
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int valu... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select the "Cube" Game Object4. In... Read more
[Platforms] Build Configuration ignores Auto Load Scene option and does ...
How to reproduce:1. Open user-submitted project (AutoLoadScene.zip)2. Select either the WindowsClassicBuildConfiguration or the macO... Read more
[XR Interaction Toolkit] BC Curve is a static when tilting the controlle...
Reproduction steps:1. Open attached project ("1245614Repro.zip")2. Open "SampleScene" scene3. Enter Play mode4. Move and tilt contro... Read more
ScriptableObject loses script reference when opening project
Reproduction steps:1. Open attached project "PerceptionProject" in "Perception.zip"2. In Project window, select "IdLabelConfig" asse... Read more
SRP Batcher compatibility randomly changes after shader is reimported
How to reproduce:1. Open the attached project2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is S... Read more
Handles DrawSolidRectangleWithOutline is not frustum culled and is appea...
How to reproduce:1. Open attached project "HandleTest.zip" and scene "SampleScene"2. In Scene view, fly and bypass the object with t... Read more
Memory Profiler does not display the memory used by the elements of jagg...
How to reproduce:1. Open the attached project "1266540.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Click "Capture Player" i... Read more
[iOS] Build fails in Xcode when Cloud Diagnostics are enabled and using ...
Reproduction steps:1. Create a new project2. Extract and import contents of "Editor.zip" into your project3. Enable Cloud Diagnostic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode