Search Issue Tracker
New Project default "SampleScene" is added to the Build Settings
Reproduction steps: 1. Create a New Project2. Open the Build Settings Expected Result: No scenes added to the Build SettingsActual R... Read more
Camera.Render produces the same view in both eyes with XR setting Single...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: camera texture is overridden, but eac... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
Particle System Trails change their size randomly when there is a Realti...
Steps to reproduce:1. Open the attached project "case_1117520_particle_system"2. Navigate to Project-> Assets-> Scenes and ope... Read more
Errors in Console Window related to Scene View and crash when entering P...
How to reproduce:1. Open attached project "case_1124080-SceneViewErrorsAndCrashOnPlayMode" and scene "SampleScene"2. Enter Play Mode... Read more
Particles colorOverLifetime module becomes HDR when colorKeys are set
How to reproduce:1. Open the user-submitted project ("ParticlesLifeOverTimeColorBug.zip")2. Enter the "SampleScene" and click on the... Read more
Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as n...
Reproduction steps:1. Open the Project inside "CloneDwarves.zip"2. Play the "SampleScene" scene3. Press on the tile below the Charac... Read more
Standalone player crashes when accessing Mesh Filter of Mesh that has "R...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Run the build Result: build crashes Reproduced... Read more
[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...
To reproduce:1. Create a new project2. Create Canvas and add a cube to it3. Set "Render Mode" in Canvas to "Screen Space - Camera"4.... Read more
BlendShapes normals are broken when upgrading the project
How to reproduce:1. Open attached "oldie.zip" project2. Observe the model Expected result: BlendShapes normals are imported correctl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS