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UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more
[Ambient] Cubemap Skybox based ambient is single colored
To reproduce:1. Open attached project2. Open scene Scene3. Notice that sphere is all single color - grey, even though skybox has a b... Read more
[InputField] Image renders on InputField and makes it unselectable
Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more
[Animation] Events are called in animation clips that are blended out in...
Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more
[ReflectionProbes] Deferred reflection looks different from forward due ...
Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more
[Emission] Distance mode doesn't stop emitting particles after stopping ...
Repro steps:1) Open the project and Test scene2) Select Particle system and notice that there is no emission3) Try moving the system... Read more
Loading asset bundles in the editor does not work
To reproduce:1. Open attached project2. In menu select Wooga -> Test -> LoadAssetBundles3. Loading asset bundles in the editor... Read more
All animation events in a clip get played at once when animator.Play() i...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Scene contains two squares3. Play the scene- Note how one of th... Read more
Compilation error The type exists in both
To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"