Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.37f1
Votes
1
Found in
2020.3.35f1
2020.3.37f1
Issue ID
UUM-8787
Regression
Yes
[Backport] [Mobile] [URP] Banding like artifacts are visible when smooth material is lit by light
How to reproduce:
1. Open the attached project ("BugiOSProbuilder2021.zip")
2. Switch Build Platform to Android if necessary
3. Build And Run on a device
4. Observe the oscillating reflection of the light
Expected result: Reflection of the light does not contain banding like artifacts
Actual result: Reflection of the light does contain banding like artifacts
Reproducible with: 10.4.0 (2020.3.0f1), 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a13)
Not reproducible with: 7.7.1 (2019.4.32f1)
Reproducible on:
iPhone 13 mini (iOS 15)
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Not reproducible on:
iPhone 8 Plus (iOS 14.4.2)
iPad 6th generation (iOS 14.4.2)
Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Note:
- Increasing smoothness makes the issue more apparent
- Not specific to ProBuilder meshes, reproducible with regular 3D Objects as well
- Not reproducible with BiRP
- Reproducible with directional, spot, and point lights
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Resolution Note (fix version 2020.3):
Fix merged to 10.x.x/release branch here https://github.com/Unity-Technologies/Graphics/pull/7539
Targets URP 10.10.0 it seems