Search Issue Tracker
By Design
Votes
0
Found in
2020.3.36f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-8782
Regression
No
VideoPlayer.StepForward method causes the video to stop at the skipped frame
How to reproduce:
- Open the user’s attached “NewVideoPlayer-TestProject-master” project
- Enter the Play Mode in the “Far Plane” Scene
- Press the ⏩ button to fast-forward the video
Expected result: Video is forwarded to the next frame without any pausing
Actual result: Video stops at the fast-forwarded frame
Reproduced with: macOS 12.3 (Intel)
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
StepForward is meant to assist implementation wanting to step through all the frames of the source while paused, so StepForward() pauses playback if it's not already paused. For seek operations that don't affect the playback state, setting VideoPlayer.frame or VideoPlayer.time will have the wanted effect.