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0
votes
Duplicate

[Canvas] [ScrollRect] Non-Pixel-Perfect canvas inside another canvas cau...

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project2. Open the "TestPixelPerfect" scene3. Play the "TestPixelPerfect" scene4. Scroll or poin... Read more

0
votes
Fixed

Unity Player crashes when trying to load AssetBundle with Animator built...

Animation

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Sep 07, 2015

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Version/s: 5.2.0f2

To reproduce:1. Open attached project (AnimatorCrashTest.zip)2. Play main scene3. Editor crashes Read more

0
votes
By Design

AudioSource.GetOutputData does not receive audio data in script when Aud...

Audio

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Sep 09, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Open scene unity5-School.unity3. Play the scene4. Hum into the microphone, slowly incre... Read more

1
votes
By Design

[iOS] Input.location.isEnabledByUser returns 'true' even if Location Ser...

iOS

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Sep 10, 2015

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Version/s: 5.2.0f3

To Reproduce: 1. Run the attached project.2. Click cancel when the app requests acces to location services.3. Observe that 'Input.lo... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Fixed

[Ambient] Cubemap Skybox based ambient is single colored

Global Illumination

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Sep 09, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open scene Scene3. Notice that sphere is all single color - grey, even though skybox has a b... Read more

0
votes
Fixed

[InputField] Image renders on InputField and makes it unselectable

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more

0
votes
Fixed

[Animation] Events are called in animation clips that are blended out in...

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more

0
votes
Duplicate

[Emission] Distance mode doesn't stop emitting particles after stopping ...

Shuriken

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and Test scene2) Select Particle system and notice that there is no emission3) Try moving the system... Read more

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