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'Verify Saving Assets' option causes a NullReferenceException to be thro...
How to reproduce:1. Create a new Unity project2. In the Preferences make sure 'Verify Saving Assets' is enabled3. Create a Timeline ... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
2.0.0a7 Lists and Dictionaries don't support Class Asset types.
Original Issue - Postponed by lazlo due to limitation of the Bolt type system. ----!https://support.ludiq.io/s/attachments/21929/5/1... Read more
2.0.0a7 Bolt Setup Wizard comes up after C# script compilation
<pre><p><img src="/s/attachments/21929/5/1072/eb32586332f34ab418e1e881c82b5405.png"></p></pre><p>... Read more
Bug in bolt setup documentation in scripting 4x NET
Original Issue - 6 Duplicates but postponed by Lazlo----Hello, I have a problem with bolt setup. When I try to set up bolt in script... Read more
[InputSystem] SimulateTouch fails to end touch simulation phase when rel...
Steps to reproduce:1. Open user's attached project "InputSystemBugs.zip"2. Open "CallbackTestWithInteraction" scene3. Enter Play mod... Read more
2.0.0a10 NullReferenceException - when trying to set singleton variabl...
Original Issue - escalated by Lazlo Hi TowerCrow, Thanks for the report. I had noticed that one as well while testing. At a glance, ... Read more
a9 : More than one singleton error
Original Issue - Needs more information----Errors complaining of more than 1 singleton upon going into play mode. But there is still... Read more
Error while generation code 2a10
Original issue - Needs More information----{code:java}Unhandled exception during generation:System.NotSupportedException: Component ... Read more
2a10 Can't Invoke a function at editor time
Original Issue - Pending review ---- Function: [https://imgur.com/yDsFCyV] No errors but a couple of warnings after invoking the fun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject