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OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps:1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project2. Clear the Console window3. Create a n... Read more
[Linux] 2D URP Template "Calling Deallocate on pointer, that can not be ...
Reproduction steps:1. Create new 2D URP template project (without sample scene)2. A prompt to upgrade materials will pop up -> Pr... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
[Android][UAAL] Unity Built into Xamarin Project causes crash due to a s...
Reproduction steps:1. Download user's attached project "SignalCollisionTest.zip"2. Open and build "XamarinAndroidEmbedUnityTest.sln"... Read more
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...
How to reproduce:1. Open the attached project from "crashSprite.zip"2. Open Scene "Main"3. Enter and Exit Play Mode (do this couple ... Read more
ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...
Reproduction steps:1. Open the user's attached project2. In Project Window find and open Universal Renderer3. Inspect Game and Scene... Read more
Video Player rewind button does not pause the video
How to reproduce:1. Open project "NewVideoPlayer-TestProject-master.zip"2. Enter Play Mode3. Press the rewind button4. Observe the v... Read more
Localization assets cannot be created inside embedded packages
Reproduction steps:1. Open the attached "T1180378_LocalizationPackage.zip" project2. Open the Localization Tables window (Window >... Read more
[Android] Crash upon launching a built project when its size is over 2GB...
Reproduction steps:1. Download the asset package from the link below called: "case_1396002.unitypackage"2. Import the asset package ... Read more
[HDRP] [DXR] Fully enclosed mirrored room with no lighting inside is not...
Reproduction steps:1. Open the user's project2. In the Scene view navigate to the mirrored room3. Select Global Volume in the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used