Search Issue Tracker
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce:1. Open the user's attached "My project" project2. Enter the Play Mode in the "SampleScene" Scene3. Select the "Pla... Read more
New Input System's Input Actions windows's Binding Path dropdown is rend...
How to reproduce:1. Create a new project2. Install the new Input System and restart the Editor when prompted3. In the Project panel ... Read more
[HDRP] "Unable to find style" warnings are thrown in the Console log whe...
How to reproduce:1. Open the user's attached "Visualization" project2. Select the "Glass" and "Glowy Blue" (or "Glowy Orange") Mater... Read more
Missing include in surface shader outputs wrong errors
Trying to include a missing file in a surface shader outputs confusing and wrong error messages. Read more
Previous field isn't being selected when Shift+Tab keybind is used
Reproduction steps:1. Create a new Unity project2. In the Hierarchy window select any GameObject3. In the Inspector select any of th... Read more
Hierarchy window expand/collapse animation is stuttering when expanding/...
How to reproduce:1. Open the user's attached project "Hierarchy.zip"2. Toggle visibility of child GameObjects in the Hierarchy windo... Read more
[Addressables] GC Alloc is high when calling LoadResourceLocationsAsync()
How to reproduce:1. Open the attached project "LoadResourceLocations"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unit... Read more
Blend Tree motion's Threshold values are NaN and motion's background is ...
Reproduction steps:1. Open the attached 'Blend Tree NaN' project2. Open the 'Assets/Animation/Cube.controller' Animation Controller ... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce:1. Open the user attached project2. Go to "File > Build Settings..."3. Click "Build And Run"4. Press 'Esc' Expec... Read more
WebGL project build fails with "Fatal error in Unity CIL Linker" error w...
How to reproduce:1. Open the attached “VisualScriptinWebGL.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL platform4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
- Unable to bind RenderTexture to the VisualElement's StyleBackground property