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VisualElements change scaling when mouse moves over UI Builder window on...
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on ... Read more
NullReferenceException is thrown when using [GenerateAuthoringComponent]...
NullReferenceException is thrown in the Console window when attaching an IBufferElementData authoring component that has a single pu... Read more
Fields are not focused correctly when using UI Builder
Reproduction steps:1. Open the attached project ("Test_UI_Builder")2. Open the UI Document "Assets/Test"3. Select any VisualElement ... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce:1. Open the attached project2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window3. Right-c... Read more
[iOS] Crash during playback of videos when terminating app
Reproduction steps:1. Download and open the attached "TestVideo.zip" project2. Build and deploy the project to iOS3. Terminate the a... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown...
How to reproduce:1. Open the user's attached "ExportPackage" project2. Open the "Package Exporter -> Exporter Window" window from... Read more
IEndDragHandler.OnEndDrag is not called when quickly pressing after a dr...
Reproduction steps:1. Open the attached “EndDrag.zip“ project2. Open the “SampleScene” scene3. Enter Play Mode4. Press the left mous... Read more
[HDRP] Unclear error is printed when switched to unsupported Platform
How to reproduce:1. Create a new HDRP project2. Switch the Platform to Android (File > Build Settings... > Android > Switch... Read more
PhysX simulation is not consistent on the same platform with the same input
Reproduction steps:1. Open the user's attached "DeterministicPhysicsBugExport.zip" project2. Open the "TestScene" scene3. Enter the ... Read more
CapsuleCastAll returns a false hit in a specific location of a concave M...
CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled in the MeshC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch