Search Issue Tracker
Fixed in 2021.3.7f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.10f1, 2022.2.X
Votes
0
Found in
2021.2.0b2
2022.1.0a7
Issue ID
UUM-7260
Regression
No
VisualElements change scaling when mouse moves over UI Builder window on a higher DPI display
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on Windows) for displays or having different resolution monitors.
How to reproduce:
1. Open attached project.
2. Drag the UI Builder window to a high DPI display and the Game window to on a regular DPI display(or vice versa)
3. Enter Play mode
4. Move the mouse cursor around above the UI Builder window
Expected result: the UI in the Game window has the same scaling.
Actual result: the UI visible in the Game window rapidly alternates between high DPI scaling and regular DPI scaling
Reproducible with: 2021.2.0b2, 2022.1.0a7
Notes: not repro on OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment