Search Issue Tracker
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device, press any button that has 'Show' in the name- A w... Read more
[ UI ] Scroll Rect is interfering with Grid Layout Group
Reproduction steps:1. Open attached project2. Open scene "Test"3. There is a Canvas with a Panel in the scene4. Add a few Image pref... Read more
NullReference when trying to animate sprite in animation window
How to reproduce:1. Open repro.unity2. Select reproGO3. Open animation window4. Drag in moonGrottoMushroomA5. Select either SpriteRe... Read more
SystemInfo.DeviceUniqueIdentifier returns different value depending on wifi
On some Android devices, the value returned by SystemInfo.deviceUniqueIdentifier is different if the device is connected to wifi or ... Read more
Standalone setResolution incorrectly resizes
How to reproduce:1. Open the attached project2. Build the scene in standalone mode3. Click the centered button, it will switch to fu... Read more
[OSX] Open C# project open both builtin Monodevelop and external editor
To Reproduce: 1. Set external script editor to Xamarin Studio.2. Open any solution with 'Assets / Open C# Project' Only Reproducible... Read more
[Undo] DestroyObjectImmediate does not restore scriptableObjects when un...
To reproduce:1. Open attached project2. Open crime scene3. Enter play mode4. Notice the logs in the console. A scriptable object is ... Read more
[UI] SetTextureOffset doesn't work for UI Image component
Steps to reproduce: 1. Open attached project2. Open scene Untitled3. Press play4. Notice that image offset doesn't change Read more
[ShaderCompiler] inout structs with COLOR semantic member cause wrong em...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the app crashes on startup Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"