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[HDRP] Requesting non existent keyword on changing Material type to Deca...
Requesting non existent keyword at index 261 errors are thrown on changing Material type to Decal in Graph Settings under HDRP Graph... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce:1) Create new HDRP template2) Check prefab or mesh previews. Notice they... Read more
[TMP] NullReferenceException is thrown on removing the "TMP_Sub Mesh (Sc...
On removing the "TMP_Sub Mesh (Script)" component editor throw NullReferenceException, refer to the attached video. Steps to repro:1... Read more
[HDRP] SetRenderTexture called on property errors on saving DefaultCompo...
SetRenderTexture called on property errors are thrown continuously on saving DefaultCompositionGraph after assigning Sample Virtual ... Read more
[HDRP] New DefaultCompositionGraph created every time on selecting Compo...
New DefaultCompositionGraph is created every time on-Deleting already assigned DefaultCompositionGraph-Or Selecting None from Asset ... Read more
[Light][Improved Prefab] Changes do not apply to the prefab if saving it...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro:1. Create a Project in... Read more
[IMGUI] Options disappear on resizing console window
Options present in console window disappear on resizing the window Steps to repro:1. Create a New Project2. Resize the console windo... Read more
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture...
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture in Legacy Cubemap. In Legacy Cubemap NullReferenceException... Read more
[HDRP] [DXR] Ray-traced reflection ignores material animation
How to reproduce:1. Open the attached project named "Case_1263376"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more
[IMGUI] "Extent of world bound" button is overlapping with the "World Su...
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings. In the Physics setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package