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[WebGL] Undocumented template restrictions
-e: WebGL Templates require LOADER_GLUE to be in 'index.html'; WebGL Template iframes make you rename files I created a WebGL templa... Read more
[WebGL] [Opera] Audio not playing
-e: see title -repro:--create scene that just plays an audio file--build and run in Opera--NOTICE the audio isn't played Read more
Build fails with IL2CPP error on long path name
-e: when building a project from a very long path name an IL2CPP error is thrown and the build aborts. -this is a different error fr... Read more
[ManagedPlugins] meta file ignored when importing plugins if library fol...
To Reproduce: 1. Open the attached project in batch mode:" Unity.app/Contents/MacOS/Unity -projectPath "/PluginFailLoad/" -quit -bat... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS).2. Click the button, observe that 'PlayerDB[0] is IList<Pla... Read more
[IL2CPP] Native iOS function calls with more than 9 parameters don't wor...
To Reproduce: 1. Build the attached project for ARM64.2. Click the button to call _testing function from testing.mm.3. Observe that ... Read more
[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project2. Set project platform to PC/Mac (File -> Build Settings)3. Choose the "Bundle P... Read more
[IL2CPP] fails to convert unsafe void* to a struct pointer type
Unity Editor with the IL2CPP scripting backend generates an invalid code when the project has a script performing a typecast from un... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument