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Google Play Console APK Pre-Launch report contains IL2CPP related crashes
Steps to reproduce: 1. Open user attached project 2. Build Android apk 3. Upload it into Google Play as an Alpha or Beta release 4. ... Read more
[2018.3][IL2CPP] Float to int conversion in returns incorrect value
Steps to reproduce: 1. Download attached project 2. Build a Standalone player with IL2CPP backend Expected results: Angle variable ... Read more
GUIUtility Error occurs when Scriptable Object has Asset Menu with Globa...
How to reproduce: 1. Open the attached "CorruptedScriptableObject.zip" Project 2. Click on the "CorruptedScriptableObject.asset" 3.... Read more
Collab window does not minimize when Collab button or anywhere else is b...
How to reproduce: 1. Create/open new project 2. Press Collab button 3. See that it doesn't minimize easily Reproducible with: 2018.... Read more
GameObject is Translated in the next frame when the GameObject is Instan...
Steps to reproduce: 1. Open the original project 2. Enter Play mode Expected results: GameObject with an Entity Component is Instan... Read more
[Linux][Keyboard] Dead keys are not reported in new input system
Dead keys are not reported as being pressed on linux in the new input system. Repro: 1. Download Linux_Build_x64.zip and extract 2.... Read more
[Package Manager] Links for ‘Package Manager UI’ opens in local code edi...
Links for ‘Package Manager UI’ opens in local code editor rather than a web browser Steps to repro: 1. Create a new project 2. Wind... Read more
[Addressables] Profile Entries variables are not automatically updated w...
How to reproduce: 1. Open tester-submitted project(AddressableVariables) 2. Build Player Content via the 'Addressable Assets' window... Read more
[Hub] Internet connection loss during downloading stops the download (do...
Expected result: when connected to the internet, "Download" button starts the download from where it left the previous time Actual r... Read more
List.Sort causes more memory allocation with .NET 4.x than .NET 3.5
How to reproduce: 1. Open the project attached. 2. Open the "SampleScene" scene 3. Make sure that Scripting Runtime Version is .NET ... Read more
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