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0
votes
Fixed

No error/warning in Console when "BatchRendererGroup" reads draw command...

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Feb 21, 2025

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Version/s: 6000.0.40f1, 6000.1.0b8, 6000.2.0a4, 6000.3.0a1

Reproducible with:1. Open the attached “repro_IN-94003“ project2. Open the “Assets/Scenes/SampeScene.unity“ Scene3. Enter the Play M... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Duplicate

"Select dependencies" on sprite atlas asset throws "NullReferenceExcepti...

2D

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Apr 13, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open project attached (Reproduction 901189.zip).2. Open scene "Repro".3. Select "SpriteAtlas".4. Press "Pack P... Read more

1
votes
Not Reproducible

[OSX][Win10] Manual selection of the build in profiler is required after...

Profiling

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Feb 26, 2020

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Version/s: 2018.4.18f1

After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more

0
votes
Fixed

Tree component does not work with IndexOutOfRangeException being thrown

Terrain

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Apr 27, 2015

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Version/s: 5.1.0b4

Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more

0
votes
Fixed

"Could not open file .entityheader for read. Loading Entity Scene failed...

Package: Entity Component System (ECS)

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Mar 27, 2025

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Version/s: 1.3.10 - Entities

Reproduction steps:1. Open the attached "repro_IN-91924" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. In the Editor ... Read more

0
votes
Fixed

Memory Leak in URP when switching between playmode and back in editor

Package: Scriptable Render Pipeline Universal

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Jul 02, 2020

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Version/s: 7.4.1

How to reproduce:1. Open "case_1260278-BugRepo" project2. Open the Memory Profiler3. Press "Capture Editor"4. Enter Play Mode5. When... Read more

1
votes
Won't Fix

[IL2CPP] Build hangs while building a project with a large array of strings

IL2CPP

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Mar 07, 2017

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run the project with iO... Read more

0
votes
Won't Fix

OnValidate fails to Undo the changes when one variable depends on another

Scripting

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Nov 14, 2019

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Version/s: 2017.4, 2018.3.2f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more

0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

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Nov 10, 2020

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Version/s: 10.1.0

How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more

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