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Fixed
Votes
0
Found in [Package]
1.3.10 - Entities
Issue ID
ECSB-1636
Regression
No
"Could not open file .entityheader for read. Loading Entity Scene failed because the entity header file couldn't be resolved" error when loading a Prefab while in Player
Reproduction steps:
1. Open the attached "repro_IN-91924" project
2. Open the "Assets/Scenes/SampleScene.unity" Scene
3. In the Editor overlay, select “Tools → Build Entities“
4. In the opened window, press “Build“ and select the “Assets/_Project/Stream“ folder
5. Open the Windows Terminal in the “Asset Bundle Builds“ folder path
6. Launch a Python server in this path with this command: python -m http.server 8000
7. Go back to the Editor and open the Build Profiles/Build Settings... ("File -> Build Profiles/Build Settings...")
8. Enable the "Development Build" and the "Script Debugging" parameters and press the "Build And Run" button
9. Once the Player launches, press the "Load Catalog" button and then the "Load Prefab" button
10. Observe the Player Console
Expected result: No error is thrown
Actual result: "Could not open file EntityScenes/e0c52924de51e654db4df81da520551c.entityheader for read Loading Entity Scene failed because the entity header file couldn't be resolved: guid=e0c52924de51e654db4df81da520551c." error is thrown
Reproducible with: 1.0.11 (2022.3.60f1), 1.3.10 (2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7)
Reproducible on: Windows 10 (22H2), Windows 11 (23H2) (user's)
Not reproducible on: No other environments tested
Note: Not reproducible in the Play Mode
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Resolution Note:
Fixed by another internal issue: ECSB-950: Scene is not present when downloading and loading it from server