Search Issue Tracker
Fixed
Fixed in 6000.0.51f1, 6000.1.7f1, 6000.2.0b5, 6000.3.0a1
Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a4
6000.3.0a1
Issue ID
UUM-98559
Regression
No
No error/warning in Console when "BatchRendererGroup" reads draw commands before culling jobs are complete
Reproducible with:
1. Open the attached “repro_IN-94003“ project
2. Open the “Assets/Scenes/SampeScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: Error or warning about job safety violations when attempting to read draw commands from an incomplete BatchCullingOutputDrawCommands job appears
Actual result: No error or warning appears
Reproducible with: 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Couldn’t test with: 2022.3.59f1 - Compilation errors (“BatchRendererGroupCreateInfo“ namespace not found)
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note:
postponed