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[Mobile] Input.mousePosition returns delayed result when dragging on the...
Reproduction steps:1. Open the project in "DragLag.zip" and open "SampleScene"2. Build the project for iOS and deploy it to a device... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps:1. Open the project from the attached file "1249923.zip"2. Open the SampleScene and select "Particle System" in t... Read more
AssetDatabase RenameAsset does not throw "Destination path name does alr...
How to reproduce:1. Setup a perforce server and connect with the Editor2. Checkout the files3. In Project window, select Assets/Dupl... Read more
[2D] In Sprite atlas, the " Show Platform setting for" button is overlap...
Steps to repro:1. Create a new project with 2D Template2. Project > Create > 2D > Sprite Atlas > Inspector > Show Pla... Read more
Previous Scene's visual information appears outside of Scene's Camera vi...
To reproduce:1. Open user's attached project2. Add Scene "First" to Hierarchy from the Scenes folder in Assets3. Go into Play Mode4.... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce:1. Open user's attached project "InstancingRenderingBugs.zip"2. Build it to Android3. Notice that nothing is bein... Read more
Texture Streaming not loading correct mips and not respecting QualitySet...
How to reproduce:1. Open the attached '1254505.zip' project2. Open 'SampleScene' Scene3. Build for iOS and open the Xcode project4. ... Read more
Folder's name is not changed to an editing state in the Project Window w...
How to reproduce:1. Create a new project using the default 3D template2. Navigate to the Project Window3. In the Project Window, sel... Read more
Poor performance when Inspecting multiple objects with 2D/3D lists that ...
How to reproduce:1. Open the attached project2. Open the SampleScene and select the "Performance" and "Performance 2" GameObjects in... Read more
InvalidOperationException thrown when inspecting multiple lists that hav...
How to reproduce:1. Open the attached project2. Open the SampleScene and select the "1" and "2" GameObjects in the hierarchy3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open