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visualTreeAssetSource is null when the element is not at the root of the...
Reproduction steps:1. Open the attached project (IN-6324_UpdatedRepro.zip)2. Open the SampleScene.unity Scene, located in the /Asset... Read more
[macOS] com.unity.searcher errors on opening FPS Sample Template
Steps to reproduce:1. Open Unity Hub2. Download FPS Template and open the project3. Observe errors on opening the project Expected: ... Read more
"Error while reading movie" errors pop up while opening templates
Steps to reproduce:1. Open Unity Hub2. Download LEGO, HDRP Sample, FP Sample, Karting or Platformer 2D Template and open the project... Read more
Editor crashes when drawing additional mesh after restarting Play mode
Reproduction steps:1. Open user attached Project2. Press Play3. Click "Keyboard"4. Click in the middle of the screen5. Hover on the ... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
UnityWebRequest buffers Http response in WebGL Player and sends all elem...
How to reproduce:1. Open users’ attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln")2. Run the project (Browser... Read more
ComputeShader.SetVector() does not work when assigning to int4
Reproduction steps:1. Open the attached project "Case_1413515.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Game... Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
[URP] CullingResults contain duplicated Terrain as many as ScriptableRen...
How to reproduce:1. Open the user's attached "TerrainBug.zip" project2. Open the "SampleScene" Scene3. Select the "JustCallCull" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default